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[not sure if this is needed but very much spoilers below]

wow. I just finished the game and wrote like half a page of reviews on your tumblr before I remembered that I'm restricted by tumblr and my asks don't show up, got very sad that you didn't have any other social media available, and then remembered that this was hosted on itch.io and thus I could literally leave a comment here.

First off, Maddie's character hit so close to me, down to the conversation with the little girl. The fear masked by destructively pretending to be strong and tough was almost word for word what I went through and, to some extent, is still going through, and while reading this (at two in the morning in the dark, no less) I very much started tearing up. And this is probably my own personal reading of Maddie, made biased by me relating to her so much, but Maddie's experiences and fears felt so similar to that of the butch fear of pushing others away, especially lovers, by being too 'tough' and 'alone' and 'not needy'. (the fact that in one of the endings I got she magically gets a cool bike didn't help my baseless analysis, haha) The live show audience section really hammered in the whole 'tough performance' thing even more (again not to relate too hard and make a character that is not mine something she is not but it really really felt similar to the gender performance aspect of butchness to me ok moving on) and technical game-making wise, the jump from dark to glaring brightness really shocked me, well done. Almost felt like an actual game show spotlight as I was reading this in the complete darkness.

Moving on to a more literary comment, I replayed the game twice to look at several "endings" available (which involved a lot of save scumming), and I really liked the fact that both choose Agnes and choose yourself gave to an 'positive' ending that set both Maddie and Agnes on the path to healing. I think sometimes its easy to get worried that wanting to 'save' someone being a trigger for healing will make it easy to rely on that person too much, and to have the different endings reflect that this belief isn't actually the case was a really good choice and I really liked it. The time loop aspect was written so well too, and I sort of saw it as Maddie overthinking her every action again and again rather than an actual time loop, but even if it were read as an actual time loop it still makes sense and makes her every attempt more desperate and heartbreaking. And I know only having one choice was a requirement for this jam, but I've always liked the writing technique of using non-selectable or repeating dialogue/thought choices as a way to express a character's inner conflict. Really made good use of the jam requirements to fit this particular story, especially Maddie's pain and her slow path to healing. I particularly liked it when it came to the smoking scene, the slow difference in her choices over the four loops, how it almost seemed like she could quit before she took Seven's cigarette.

All-in-all, great story. One of those that tempts me to print out a copy so I can reread it and analyze it in detail, except this medium doesn't allow for that so I guess I'll just come back every so often to experience it all over again.

Fictional characters have such a special way of holding up a mirror to ourselves--not only can they become us, they can show us a way forward. A way out.

Thank you for your efforts to leave this comment. These kind of moments are exactly the reason I write and it's truly meaningful to me to know how you connected with this story.

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This was phenomenal, i dont even know what else to say. Just a strong self reflective story , you did amazing

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Oh, gosh, thank you! This story is very dear to my heart and I'm glad you enjoyed it

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Just played this and it was so goooood, the humor was great (I adore Seven <3) and the emotions hit perfectly. 🥺 Loved the cycling, very effective!!

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Aww, thank you! I'm glad to see Seven getting some love. He was a much needed foil 😆 Thanks for playing!

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Great work! I love Maddie's inner monologue, she's a very fun read and it keeps the whole experience fresh until the end. When reading the rules of the jam I thought a lot about unselectable options, and they work really well here: the whole process of being in pain, coming to terms with that pain and starting to mend feels very well represented in the (non) choices that become available with each round, and the interactions that follow. I may or may not have teared up a bit at the end. Again: great work!

Thank you for your review and I'm glad you enjoyed it!

Much time was spent on this, both your writing (I can tell) and on the reading. In fact if I have any criticism, it’s that there are a lot of words here.

That’s not a problem in and of itself, but it did make it hard to tell if anything had changed on Round 2. In fact, I thought at first that I’d just gone back to the start. Yes, the choice of drink changed, but it had been so long since I’d read the first choice that I couldn’t tell that the second was different … hope that makes sense! :)

Anyway, onto the story itself. It’s not my usual sort of thing, and yet I liked it. The switch to the yellow for the memories was a nice touch, and I can see there’s an intention to have those be something you can explore more in a later version of the game. Maddie is a mess and the lack of choice actually expresses that perfectly. You can see the choices she should make, right there, and the game won’t let you make them, because she’s so messed up. It’s an effective tactic.

Small technical note: You can use a [[]] style link inside a <<button>>. e.g.

<<button [[Go somewhere|Round 2.0]]>><</button>>

Thanks for playing and reviewing! I'm glad there were parts that you could engage with

And thanks for the feedback on round 2. I had been worried there wasn't enough variation but ran out of time before the end of the jam do to anymore editing. It's definitely an area that'll get attention in an update to the game.

I shall research your technical note! This was my first Twine game and I'd used a template to get me going as I have very little in the way of html/java/css skills. Thank you!

What template did you use?

This was the base template: https://gamesbyalbie.itch.io/character-page-tutorial
Though not much beyond the basic structure survived. I was very new to Twine when I made the game